Category: music

Artomatic: Webcam Audio Visualizer used in my installation now Available Free! (For Mac Users only)

More later, but I just wanted to announce that the current version of the Quartz Composer background I’m using for my Artomatic Installation is available now for free download. It’s for Mac Users only, unfortunately, but thats the nature of Quartz.

I’ll do a more detailed write-up of it after tonight…like instructions, hints at things to try, etc.

In the mean time, for now, download it here:

http://jackwhitsitt.com/Artomatic09-final-whitsitt.zip

Click here to see it (sortof) in the background of my live art demonstration:

http://vimeo.com/5045791

This is obviously a terrible example, so Ill have better video up soon.

Artomatic 2009 Site Selection Done and a Move!

Sweet. Paivi and I went through Artomatic site selection this year successfully! While I’ve participated in the past 2 AOM’s as well, for various reasons this is the first year that I’ve been able to pick my own space.  We really (Paivi in particular) wanted to be on the 7th floor with some of our friends, the main bar, but the process involved Artomatic only opening 2 floors at a time (this year, the floors are 1-9).

Our slot was 1:30pm Saturday and floors 2,3,8, and 9 had been opened. We decided to take advantage of the fact that spaces could be picked -after- your time slot, but not before and so we waited all day Saturday to see if floor 7 would be open. It never did open Saturday, so we had to come back this (Sunday) morning at 9am.  We ended up getting core walls on 7. Everyone was crazy helpful, nice, cheery, and definitely helped get this kicked off on an exciting gear.

The space I picked is just to the left of the elevators on the side opposite of the bar on the 7th floor. You’ll be able to tell what it is quickly and easily because I’ll be using a projector mounted on Sherill Gross and Stephanie Bonifant ‘s partition (thank you!!!!) to display art on the wall. It should be easily seen from the elevators.

Other cool kids up there include the wonderful: Caitlin Phillips from Rebound Designs, Sean Welker the Secretworm, and Justin Cameron

The wait Saturday wasn’t a waste of productivity, either! Paivi and I put in a lease application at The Onyx on First. It’s an apartment building just over a block from Artomatic and 2 blocks from the Nationals stadium in the Capital Waterfront district. If all goes well, we’ll be moved in before Artomatic even opens! Here come the after parties and extra volunteer hours! Woot. :)

More on my art later. It’s going to be moving, projected, dada-esque, sarcastic, and inspired by comments from Paivi Salonen, Barry Schmetter, Jesse Cohen, and others.

Everyone, if you’re in DC any time between May 29 and July 5, come on out and check it out! You’ll have a blast with the Art, the performances, the music, the people, da beer and wine.  Artomatic is just above the Navy Yard Green Line Metro station and if you’re coming to/from a Nats game by Metro, you can’t miss it.

Artomatic 2009 Announcement and Registration

Artomatic is happening again this year (05/29-07/05)! Art by everyone for everyone. Last year, there were 1,000 visual and performing artists and approximately 50,000 visitors. Get involved as an artist, volunteer, visitor, or all three! Artomatic 2009 registration opens Friday, March 27.

For registration questions, e-mail register@artomatic.org. To volunteer, e-mail volunteer@artomatic.org.

You can also visit the forums (which I help moderate) at: http://artdc.org/forum/index.php?board=37.0

I participated as an artist in both 2007:


and 2008:

Both times were phenomenal experiences as an artist and as a visitor. The art was fun, good, bad, amusing, awful, and totally worth seeing. More than that,  being part of such a huge volunteer-run event outside of the uptight art snootery and commodities market you normally encounter is totally worth it.

The official press release can be found here:

Artomatic 2009 to be held in D.C.’s Capitol Riverfront neighborhood

In celebration of its 10th anniversary, Artomatic will be bringing its trademark one-of-a-kind
multimedia arts event to Half Street’s 55 M Street, S.E., in Washington, D.C.’s Capitol
Riverfront neighborhood in summer 2009, the arts organization announced today.

In conjunction with the Capitol Riverfront Business Improvement District (BID) and Monument
Realty, Artomatic will be presenting more than five weeks of art, music, theater, workshops
and more — all of it free for visitors. Located between the U.S. Capitol Building and the
Anacostia River and between Barracks Row Main Street and South Capitol Street, the Capitol
Riverfront is a vibrant new business center, urban neighborhood, entertainment district and
waterfront destination.

“We’re thrilled to be partnering with Artomatic on this unique arts event. With both Artomatic
and Major League Baseball within blocks of one another, the Capitol Riverfront will be the goto
location for summertime entertainment in 2009,” said Michael Stevens, executive director
of the Capitol Riverfront BID. “Artomatic sets the stage for the type of future festivals and
entertainment that you will see in the Capitol Riverfront at the three new parks — Diamond
Teague, The Yards Park and Canal Park — which begin opening spring 2009 through 2011.”
Artomatic 2009 will be held at 55 M Street, S.E., a new 275,000 square feet LEED Silver Class
A office building developed by Monument Realty. The building, currently under construction, is
located atop the Navy Yard Metro stop and within a block of Nationals Park, home to the
Nationals baseball team.

“We are pleased to be hosting Artomatic at 55 M Street for its 10th anniversary,” said Michael
Darby, principal of Monument Realty. “It is not only a great opportunity to promote the
neighborhood and attract new visitors but also to bring some very talented artists to the
Capitol Riverfront.”

Held regularly since 1999, Artomatic transforms an unfinished indoor space into an exciting
and diverse arts event that is free and open to the public. In addition to displays by hundreds
of artists, the event features free films, educational presentations and children’s activities, as
well as musical, dance, poetry, theater and other performances. Artomatic 2008, held in D.C.’s
NoMa neighborhood, attracted a record-breaking 52,500 visitors and 1,540 participating
artists.

The 2009 Artomatic event promises to be an equally appealing destination for D.C. area arts
fans as well as those looking for summer entertainment, said Artomatic President Veronica
Szalus.

“The D.C. area has a vibrant, energetic arts scene and we are excited to be able to showcase
that talent and share it with the community,” Szalus said.

Artomatic 2009 will be held May 29 to July 5. The event will be open Wednesdays and
Thursdays from noon to 10 p.m., Fridays and Saturdays from noon to 1 a.m., and Sundays
from noon to 10 p.m. Artomatic will be closed Mondays and Tuesdays. Admission to Artomatic
is always free for visitors.

Registration for participation in Artomatic will open in March and will be open to all artists —
including painters, photographers, sculptors, graphic designers, musicians, poets, actors and
dancers. Artomatic is an unjuried event, so all artists are welcome, from professionals to
beginners. Registration will be on a first-come, first-served basis and will end once space is
filled. To be notified of the date when registration will open or to stay up on other Artomatic
news, sign up to receive ArtoNews, the Artomatic newsletter, on the Artomatic Web site.
Artomatic is run entirely by participating volunteers, and new participants are sought yearround.
To volunteer and help make plans for Artomatic 2009, e-mail volunteer@artomatic.org.
“Artomatic 2009 will fulfill 10 years of commitment to the growth of our cultural community
and help fuel our creative economy,” said Artomatic Chair George C. Koch.

More details on the event will be available on the Artomatic Web site, www.artomatic.org, in
coming weeks.

###

About Artomatic: Artomatic is a creative community that collaborates to produce and
present a free arts spectacular. Participation is open to all, from recognized artists to
undiscovered talents, who work in a variety of arts forms. In partnership with the
development community, Artomatic transforms unused building space into a playground for
expression, serves as a catalyst for community growth in up-and-coming neighborhoods, and
helps to grow the creative economy. The nonprofit Artomatic organization is headed by a
volunteer Board of Directors and is funded in part by the D.C. Commission on the Arts and
Humanities, an agency supported by the National Endowment for the Arts. For more
information, visit www.artomatic.org

About the Capitol Riverfront BID: The Capitol Riverfront Business Improvement District
(BID) is dedicated to making the Capitol Riverfront neighborhood clean, safe, friendly and
vibrant; to creating the best quality of life in the neighborhood; and to attracting office
tenants, residents, retailers and visitors. For more information, visit www.capitolriverfront.org
About Monument Realty: Monument Realty is an award-winning full service real estate firm.
The firm’s diverse portfolio includes mixed use, office, residential and hotel properties.
Monument Realty has developed more than 5 million square feet of office space, nearly 5,000
residential units and three hotels valued at more than $5 billion. For more information, visit
www.monumentrealty.com.

Quartz Composer Webcam Audio Visualizer Art Tutorial and Demo

INTRO

So I’ve been making some new art lately that  I think pretty is cool. Back at Artomatic last year, I wrote code that generated a mosaic of one image out of another and make a 6′x6′ photo and wondered if the code was art, since the only thing it did was generate that one mosaic?

At that point, though, it was still static and the question was (to me) relatively easy to answer.

This time, I wanted something more dynamic and interactive. I wanted to further explore the question of whether  or not something that changes every time you see it and which depends on its environment is still “art”.  What I ended up doing is using Apple’s Quartz Composer – a visual media programming language – to create an  “audio visualizer” (sort of like you see in iTunes, Winamp, etc.).  What’s different about this piece, though is that combines live webcam input with live audio input into a pulsating, moving interpretation of the world around the piece.

In some ways, the work can be considered just a “tool”. But, on the other hand – and more importantly, I think – the fact that the ranges of color, proportion, size, placement, and dimension have all been pre-designed by the artist to work cohesively no matter what the environmental input moves it into the realm of “art”.

In this post, I hope use the piece in a way that will give you an example of what it would look like as part of a real live installation and to help explain the ins and outs of my process.

THE BASICS

An easy example of where this would do really well is at a music concert. The artist would point the camera at the band or the audience, and, as it plays, the piece would morph and transform the camera input in time to the music and a projector would display the resulting visuals onto a screen next to the band (or even onto the band itself).  This is just one suggestion, though.  Interesting static displays could also be recorded based on live input to be replayed later. It’s this latter idea that you’ll see represented below (though you might notice my macbook chugging a little bit on the visuals…slightly offbeat. Thats a slow hardware issue :) ):

In that clip, I pointed the webcam at myself and a variety of props (masks, dolls, cats, the laptop, etc) as music plays from the laptop speakers. There was a projector connected to the laptop displaying the resulting transformations onto a screen in real time. A video camera was set up to record the projection as it happened.  My setup isn’t much, but it can be confusing, so take a look below. My laptop with the piece on it, webcam connected to the laptop, projector projecting the piece as it happens, and video camera recording the projection:

Quartz Webcam Audio Visualizer Demo Recording Setup

TUTORIAL/EXPLANATION

As I said earlier, I used Quartz Composer – a free programming language from Apple upon which a lot of Mac OSX depends. Some non-technical artists might be a little bit leery of the term “programming language”, but Quartz is almost designed for artists. It’s drag and drop. Imagine if you could arrange lego’s to make your computer do stuff. Red lego’s did one type of thing, blue did another, green did a third. That’s basically Quartz. There are preset “patches” that do various things: Get input, transform media, output media somehow, etc. You pick your block and it appears on screen. If you want to put webcam input on a sphere, you would: Put a sphere block on the screen, put a video block on the screen, and drag a line from the video to the sphere. It’s as easy as that.  First, I’d suggest you take a look at this short introduction by Apple here:

http://developer.apple.com/graphicsimaging/quartz/quartzcomposer.html

Then take a look at the following clip and I’ll walk you through how it works at a hight level:

The code for this is fairly straightforward:

Simple Quartz Composer Webcam Audio VisualizerIn the box labeled “1″ on the left, I’ve inserted a “patch” that collects data from a webcam and makes it available to the rest of the “Composition” (as Quartz Programs are called).  On the right side of that patch, you can see a circle labeled “Image”. That means that the patch will send whatever video it gets from the webcam to any other patch that can receive images. (Circles on the right side indicate things that the patch can SEND to others. Circles on the left indicate information that the patch can RECEIVE from others.)

The patch labeled “3″, next to the video patch, is designed to resize any images it receives. I have a slow macbook, but my webcam is high definition so I need to make the resolution of the webcam lower (the pictures smaller) so my laptop can better handle it. It receives the video input from the video patch, resizes it, and then makes the newly resized video available to any patch that needs it.  (You can set the resize values through other patches by connecting them to the “Resize Pixels Wide” and “Resize Pixels High” circles, but in this case they are static – 640×480. To set static values, just double-click the circle you want to set and type in the value you want it to have.)

In the patch labeled “4″, we do something similar, but this time I have it change the contrast of the video feed. I didn’t really need to, but I wanted to see how it looked. The Color Control patch then makes the newly contrasted image available to any other patch that needs it.

On the far right, the webcam output is finally displayed via patch “8″. Here I used a patch that draws a sphere on the screen and textured the sphere (covered the sphere with an image) with the webcam feed after it has been resized and contrast added.

So now we have a sphere with the webcam video on it, but it’s not doing anything “in time” with the music being played.

What I decided to do was to change the diameter of the sphere based on the music as well as the color tint of the sphere.

If you look at patch “2″ on the left, you’ll notice 14 circles on the right side of it. These represent different (frequency) bands of the music coming in from the microphone. This would be the same type of thing if you were to be using an equalizer on your stereo (It’s actually split into 16 bands in Quartz, I just only use 14).  Each of those circles has a constantly changing value (from 0.0000 – 1.0000) based on the microphone input. Music with lots of bass, for example, would have a lot of high numbers in the first few bands and low numbers in the last few bands).  We use these bands to change the sphere diameter and color.

I chose to use a midrange frequency band to control the size of the sphere because that’s constantly changing, no matter whether the music is bass heavy or tinny.  You can see a line going from the 6th circle down in patch “2″ drawn to the “Initial Value” circle of patch “5″.  Patch “5″ is a math patch to perform simple arithmetic operations on values it gets and output the results. All I’m going here is making sure my sphere doesn’t get smaller than a certain size.  Since the audio splitter is sending me values from 0.000 – 1.000, I could conceivably have a diameter of 0. So, I use the math patch to add enough to that value that my sphere will always take up about a 25th of the screen, at its smallest.  Patch “5″ then sends that value to the diameter input of the sphere patch (#8) we discussed earlier.

It’s these kinds of small decisions that, when compounded on one another, add up to visualizations with specific aesthetic feelings and contribute to the ultimate success or failure of the piece.

Another aspect of controlling the feel of your piece is color.  In patch 6, you see three values from the audio splitter go in, but only one come out.  The three values I used as the initial seeds for “Red”, “Green”, and “Blue” values.  Patch “6″ takes those values and converts them into an RGB color value.  However, notice that patch “6″ has three “Color” circles on the right, but only one gets used? That’s because I designed that patch to take in one set of Red, Green, and Blue values based on the music, but mix those values into three -different- colors. So as the music changes, those three colors all change in sync and at the same time and by roughly the same amount, but they’re still different colors. That lets me ad

d variety to the piece and allows me, as the artist, to kind of create a dynamic “palette” to chose from that will always be different, but still keep constant color relationships. This contributes to a cohesive and consistent feel to the piece.  A detailed explanation of how I do that is out of the scope of this post, but you can see the code below and take some guesses if you like:

colormanagerjpg-ready

And that’s pretty much that. We have a sphere that displays webcam input and which changes size and color according to the music playing nearby. But that’s really not all that interesting is it? What if we added a few more spheres? What if we used all three of the colors from patch “6″? What if those spheres all moved in time to DIFFERENT bands of the music?

The code might look something like this:

multiballs2jpgready

And the resulting output looks something like this:

Yeah I know the visuals are sortof silly and the song cheesy, but the music’s beat is easy to see and there just isnt that much in my apartment to put on webcam that I havent already.

Also, take a look at 55 seconds through about 1:05. The visualization goes a bit crazy. See the white box on top? You cant see in the video but that box lets me enter input parameters on the fly to affect how the visualization responds. This is the VJ aspect.  For these visualizations, Ive only enabled 2: How fast/big the visual components get and how fast/slow they get small.  In that 10 second segment, Im jacking them up a lot.

What about the original video? What does that code look like? See below.  It’s a litle bit more complicated, but essentially the same thing.  Instead of 16 spheres, I use a rotating 3D cube and a particle fountain (squares spurt out of a specific location like out of a fountain).  In addition to just color and size, the music playing nearby also affects location, rotation, minimum size, speed of the particles, and a number of other visual elements:

myvizjpg-ready

At some point (as soon as I figure out the Cocoa), Ill upload the visualizer here as a Mac OSX application for download.

SUMMARY

So, what do you think? Is this art? If not, what is it? Just something that looks cool? In my mind, artistic vision and aesthetics are a huge component of making “multimedia” “new technology” art, no matter how big a component the technology is.  Without some sort of understanding of what you are visually trying to communicate, it’s only by chance that you’ll end up with something that looks good.  But, even beyond that, I found that I had to think pretty far ahead and understand my medium in order to create something that would look consistent AND visually pleasing no matter what environment it was in and no matter what it was reacting to. It was like writing the rules to create an infinite number of abstract paintings that would always look like they were yours.

Also, figuring out what to put in the webcam view when and at what distance is an important part. When Im paying attention (as in the first video), it adds a whole new dimension. When I dont care and point it at anything (as in the demo videos), the whole thing becomes a bit more throwaway.

Parsec: Art, Music, Voice combine in an interactive exhibit

In a stylized world where taste is often found below deck, bound and gagged, you sometimes wonder “why bother?”. In a place where social pornography is the breakfast of champions, you don’t often run into anything of consequence. What’s below the surface, after all, except more surface? Certainly nothing special.

Tonight, however, I had the good fortune to be given a tour of something particularly special in a place just like that.

This evening, during one of my brief visits to Second Life (opening an island takes a lot of planning – not much time to socialize), I asked my good friend Eshi Otawara how the opening of her collaborative project, Parsec, had gone Saturday night. Apparently it had gone quite well and she almost immediately offered to teleport me over to the installation area. After briefly tweaking my headphones and mic (which I had been warned were required!) and a couple of other technical difficulties, I was whisked over to a dark room with a couple of other individuals.

This, apparently, was a waiting area of sorts while everyone got themselves in order for the experience. Eshi handed me some animations and told me to activate them. Seven people were normally required to “operate” Parsec, I was told, but we were going to make do with 3-4 and the animations were a critical component of the piece.

Finally, we eventually all touched the grey teleport sphere and were taken up to the feature presentation. At this point I still wasn’t sure what it was about, other than there was some interactive tie in between voice, music, and visual imagery.

We found ourselves standing on a transparent floor inside of a giant white sphere, the inside of which was textured in a way that reminded me of hundreds of CD’s. Around us were seven black balls, each with a unique pattern of dots on them. Eshi essentially then turned us loose and just told us to…talk. So we did. Not sure, at first, of what was expected of us (what DO you say when someone asks you to just ‘talk’?) we wandered around vocalizing somewhat arbitrarily. What we found was that, as we spoke the balls moved. As the balls moved, we heard the sounds of instruments.

What we were experiencing was the first installation in Second Life where the environment responded to the sound of a voice. Each person in the sphere was linked to one of the black spheres around them. As an individual spoke, a certain behavior by the sphere – and thus a certain set of sounds – was triggered depending on how your voice sounded at the time. There were 10 (or 16? I dont remember the exact number) of “ranges” that each person could trigger from his or her sphere.

The sum effect is that, as 7 or more people have a conversation in the installation, the environment reacts visually and audibly and creates a multi-sensory symphony written just for those people in those moments in time. The visuals were minimalistic, at that point, but effective. (And they got better, I found out later!)

Another particularly interesting facet of Parsec is that there is a piece of it (pictured below in an image from their Flickr pool) which can only be unlocked through the unguided collaboration of the participants! As you “play” the Parsec instrument/exhibit with others, you apparently might find that there are patterns or connections embedded and that, if you speak in cooperation, this new visual component is revealed and you find yourself immersed in something akin to a starbursting eye of horace.

parsec.jpg

As an artist, I’m intrigued by this cooperation required to complete the artwork. People have to figure out the problem and then work together to solve it. Rather than just being something built with the mathematics of music and aesthetics in mind, a human element and the human mind if required to make it “work” completely. For all of the traditional art out there with NO connection to the human condition, it’s cool to see a virtual one that manages instead to stay true to (what I think is) one of the primary roles of art in society – exploring ourselves.

For those naysayers who get visibly -angry- when they found out people spend time in Second Life and that there’s nothing there “to do”, this kind of art not only unequivocally proves that not only are there things “to do” that you don’t find anywhere else, but also that the it has been and is continuing to evolve as an art medium in its own right.

Congrats to the creators of Parsec for creating such a cool contribution to art and technology:

Concept, Music and Sound by Dizzy Banjo
Virtual Architecture by Eshi Otawara
Scripting by Chase Marellan

More info and a video can be found here: http://eshiotawara.wordpress.com/2008/01/19/41/

Eshi, thank you so much for the on-the-spot tour. It was fun to hear your voice for the first time and I thoroughly enjoyed listening to you in the role of a tour guide! I also am still smiling at the thought of you, alone, standing in Parsec singing to the machine.

Ofrenda: Art for the Dead : Official Information

ofrenda_artists.jpg

Image Artists (top left to bottom right):
Video Installation by Angela Kleis, Paivi Salonen and Jack Whitsitt,
Mixed Media Sculpture by Gabriel Kulka,
Gelatin Silver Print by Vickie Fruehauf.

Come party Day of the Dead style, with art, workshops, altars, music, spoken word, dancing, marigolds and the souls of the departed when the Art Outlet presents “Ofrenda: Art for the Dead” from 3 p.m. to midnight on Saturday, October 13.

Bring an offering to our two artist-designed altars. Come dressed Day of the Dead style, design a sugar skull, and enjoy the art and music.

Artists:

Zulma Aguiar, Michael Auger, Joshua Barlow, Jennifer Beinhacker, Alison Christ, Andrea Collins, Rosemary Feit Covey, Jared Davis, Roni Freeman, Jenny Freestone, Vickie Fruehauf, Susan Gardiner, Angela Kleis, Gabriel Kulka, Emily Liddle, Rob Lindsay, Bono Mitchell, Thomas Paradis, Marina Reiter, Paivi Salonen, Marina Starkova, Henrik Sundqvist, Jack Whitsitt

Schedule:
Day of the Dead Workshop: Sugar Skulls 3 – 5 p.m.
Mariachi Band 5 – 6 p.m.
Film Screening by Zulma Aguiar 6:15 – 6:30 p.m.
(Humanitarian Water – a short film about US/Mexican border issues.)
Mud Pie 6:30 – 7:30 p.m.
Flo Anito 8 – 9 p.m.
Special Guest Appearance by Inspyra 10:30 pm
(Founder of Capital Fire Arts)
Yoko K. 10 p.m. – Midnight
Location:
2925 Wilson Blvd
Arlington, VA 22201
(Right next Mexicali Blues Restaurant & Bar)

Directions:
By Metro: Take the orange line and exit at the Clarendon Metro stop. Walk down 1 1/2
blocks on Wilson Boulevard. “Ofrenda – Art for the Dead” will be on your left.
By Car: Park in the garage at the corner of Highland Street and Wilson Boulevard. It’s free on weekends.

 

Ofrenda Installation First Glance


Ofrenda Installation First Glance

Originally uploaded by sintixerr

This image is a shot I took of Angela standing next to our Ofrenda installation project for the Day of the Dead / Dia De Los Muertos show in Clarendon / Arlington this Saturday (10/13) at Mexicali Blues. Tonight was the first night people had to install their art and it almost turned into a mini show opening! So many people walking by on the street stopped to look, come in, talk, and take postcards out with them. If this traffic is any indication, the show is going to be a wild success.

There is some other outstanding art already there – stuff that moves, stuff that glows, wood cuts, altars, stuff that lights up. There will be music, workshops, and fun. Everyone should stop by – even if you plan on hitting the artdc.org show as well, there’s time to do both!

Ofrenda | Art for the Dead | Day of the Dead | Our Installation


Wake Not Wake 2
Originally uploaded by sintixerr

Art Outlet will be putting on a show Saturday, October 13 in Arlington, VA celebrating Day of the Dead (Dia De Los Muertos) through art, music, and other events. I wasn’t sure if I was going to enter, but since Angela Kleis, my wife Paivi, and myself have been spending so much time together talking about and engaging in photography (and since Im on Art Outlet’s board of directors), we decided to do a collaborative piece together.How to do that, though? We didnt really have enough space to show related pieces from each of us – and that really wouldn’t be interesting as a collaboration.

Luckily, a lightbulb went off as I was looking through an unrelated series of photos I had taken of the Washington Monument in DC. The three of us has been sitting in relatively the same place for a couple of hours and I had at least 30 shots of the monument taken from the same perspective – only the people and lighting really changed. I threw them together into the Pinnacle video editing suite and ended up with a pretty neat looking movie/animation of those 30 pictures. There wasn’t a plot or time progression involved, but rather a jumpy twitchy averaged version of a place. Neat. What if the three of us take pictures of the same themed scene and weave them together in a video later to similar effect?

All we needed was a subject and theme. For this, I pulled from 2 80′s songs (Concrete Blonde’s Mexican Moon and Sisters of Mercy’s Nine While Nine) and a scene I’d shot for an english project illustrating Camus’ The Stranger” in High School. We basically gathered a bunch of friends together to create a “Wake” scene in black and white. A body (Jelena, a friend of mine from Journalism class) was laid out on a table in Rock Creek Park. and covered with fabric. Under the table, we put lights to give the table more of a floating-altar feel. Around the table we sat 4 friends (although we’d hoped for more) in identical white seats in a semi-circle. We left 1 darker sear empty to highlight the missing individual. Just before dusk, the three of us went to town shooting as many interesting shots as we could in the course of an hour. I used a Digital Rebel XT with a 50mm lens and another Wide Angle. Paivi used her Cannon 40D with a 28-70 L series sense. Angela used a Minolta and a Cannon with various filters – including a silky filter and a lens baby.

We ended up with a ton of shots and Sunday we’ll be sequencing these together into an animation.

At Ofrenda, we’ll be projecting this animation onto a custom frame Im having built. Basically, there will be framed glass with a layer of white tissue paper behind it. The tissue paper will be mounted on spacers to keep it against the glass while leaving about 1/4″ of space between it and the backing.

By projecting the animation into this frame, any excess light from the projector will pass through the tissue paper, hit the backing, and radiate back outward into the room. This will give the imagery an actual diffuse “glow” that will add to the surreal, dreamy feeling of the piece.

We will be hiding the projector in a sculpture of box and will be adding actual ofrendas in, on, and around the piece. We want the photo animation to be the centerpiece, but the ofrenda’s should provide some place, context, and grounding that the images might lack by themselves.

More information about the show can be found about the show HERE. Hope everyone can make it!

More sample images that we took can be found in THIS thread on ArtDC

Panorama theme by Themocracy